Thursday, June 6, 2013

Pokemans






Long story short: I just wanted a simple character to model and didn't want to get caught up being me and re-designing the idea 10 times over.  The project folder is even named "Pikachu_v1" because I knew I'd run into some problems that might by too far back to fix.  In this case I created a few small lumpy spots on accident that I didn't notice in time, and some parts just feel weird to me personally.  Also the UV map is a cringe-inducing mess.  Not my strong point, but it serves here unless you can see the chinks in the armor.

Things to do:
--Figure out how to do fur so it's not all facing one direction, though this will probably be patches of non-rendering NURBS with hair dynamics sprouting from them.  So far all experiments have been flops though, and I'll probably save that for another project.

--Fight the rig a little more, see if I can it at least to function a little.  Okay, my ideas are rather limited to animating and modeling.  When it comes to UV mapping, texturing, and rigging, I don't get far without copying wholesale from tutorials each and every time.

--Transition to Blender?  Maybe it'll be more stable and less likely to crash when sneezed at by am amateur.  Also no educational license 8)

If I can get the rig working enough, mirror it and not cringe in disgust, I'll spend a little time messing around with this little bugger.  The other goal of this project was to create something short and pudgy to see how many vertices I needed per joint to get it to bend in a way I liked.

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