Wednesday, July 10, 2013

Naked Guy






First time trying to make a project in Blender.

Not the fanciest of work, but I don't 3D model all that much at the moment.  Also I need to move away from this one and start a new project in hopes I figure out that fancy facial geometry flow that all the high-end tutorials say is the way to go.  It somehow makes one giant loop around the face, the concentric circles/loops within for each eye and one containing the nose and mouth.

The wire frame is as far as I went the manual way, then I sub-divided once and tried the sculpting tool for the other two images.  Somewhere between hit and miss, I'm still happy to have tried as an amateur.

This is the fourth of fifth time I've tried to model individual fingers, but I'm not very familiar with Blender's rigging/bones system so I stopped short of finishing it.  Not sure I want to keep tinkering with this one or not since I sort of want to start anything else and goof off with a more cartoony theme.  But I am curious if it has any flow to it for animating.

Anyway, backburnering this for the immediate moment, and may just treat it as a stepping stone to the next idea.  I also need to sort out a few simple models and rig them for animation purposes since that's what I really enjoy out of this and what I end up doing the least since all the creative steps before animating are where I have the most problems and lose my way.  Simpler = I finish all of those quicker.